
There are 3 sub-goals for every level to find outside of the main bounty.Īnd there is the new Arcade Mode, which is basically like an arrange mode/score attack mode for the game with amped difficulty and rearranged weapons/enemies, and slightly different play mechanics.Ĭouple that with the difficulty modes, and unlockable cheats. There are 3 different characters who do indeed play differently, (basic motor skills are the same, but their weapons and sub weapons are quite different, causing you to play with slightly different tactics for each character), and each has hundreds of unique lines of dialogue, as well as custom boss and enemy dialogue directed at each character. It is the inventive and creative boss battles like these which give Huntdown a similar style of epic charisma like No More Heroes.Originally posted by oui:hi, i would like to know, after watching many streams of this game, how REPETITIVE is it, and if it doesnt get BORING after a while? thank you I answered this question in a thread about replay value, so I'll post that answer here for you too: The boss design is strong and memorable right from the first battle, and one of the most notable comes early on, taking place inside a wrestling ring against a masked villain who sounds exactly like Macho Man Randy Savage… Oooo yeah. These battles are the main meat of the game and they’re so fun too, with each boss being more interesting than the last – there are a lot of battles to go through before you’re done with the game. The level design is generally interesting and focused, and each of the stages rarely ever outstay their welcome before it’s time to engage in the boss battle.

Huntdown is a boss rush game through and through, and it’s really good at it too. Each bounty mission starts off as a bite-sized level featuring some intense platforming and shooting action, before it’s time to step into battle with the bounty target serving as the boss encounter. That’s basically what the game is built around: boss battles with bounties. Once you select a bounty hunter from the cast of misfits, you’re on your way to, well, hunt down a cast of oddball villains, each with a chip on their shoulder and a handsome price-tag on their head. The soundtrack adds to the epic presentation also, filled with duelling synthesizers and epic guitars to create a powerful sense of atmosphere throughout.
#Huntdown arcade code#
I’m pretty sure there’s a Kurt Russel lookalike somewhere in the game’s code too. Excellent voice acting complements beautifully animated pixel cutscenes to really make it feel like you’re watching an action sci-fi film from the ’80s. Although the premise is quite simple, the actual presentation of the story and setting is rather lavish, where the production values most certainly feel like they’re high-end. The only way to make an honest and independent living is by working freelance as a bounty hunter, which is where the player comes in.

Huntdown takes place in an 80’s neon cyberpunk world where corrupt corporations rule the lands. Huntdown may draw from a few inspirations here and there, but the sum of all these parts come together to create a very unique whole.

There’s a nice sprinkling of Metal Slug found in the shooting action too, with a healthy dose of hidden Mega Drive classic, Demolition Man – yep, a game based on the film of the same name starring Wesley Snipes and Sylvester Stallone. Huntdown on Xbox One, whether intentionally or unintentionally, draws upon the core gameplay design of Elevator Action Returns in many ways, especially with the intuitively effective cover system. This was a 2D shooter platformer featuring incredibly detailed sprites, and shooting action where a cover system mechanic came into play – a system that wouldn’t be as popular in 3D gaming until the original Gears of War rolled in on Xbox 360. Back in the good old days of SEGA Saturn, especially during the magical period of Saturn imports which created a niche club of sorts, there was a game called Elevator Action Returns, a spiritual sequel to the 80’s arcade classic Elevator Action.
