
Having just one extra super move for each hero would be enough to make fights a bit more varied from a visual standpoint. While the super moves from Injustice 2 were truly special, as NetherRealm clearly put a lot of work put into creating each one, they did get old after hundreds of hours. Speaking of super moves, there is a case to be made for adding a few super moves for each member of the roster. Instead of wasting DLC fighter slots on Mortal Kombat fighters, Injustice 3 should make sure every character it adds is from the DC universe. While these fighters may be beloved by Mortal Kombat fans, they have no place in the DC Universe, and having two of them was overkill. While crossovers like Hellboy and the Teenage Mutant Ninja Turtles made sense, the same could not be said for having two Mortal Kombat characters in Raiden and Sub-Zero. While Injustice 2’s DLC brought some fun crossover characters to the game, there is a case to be made that some of the characters added were a step in the wrong direction. With stat-altering gear as well as major abilities locked behind RNG, Mother Boxes should stay in the past. With this drop being random, a player could put 500 hours into the game but never get the move they need for the trophy. While all but one trophy is easily achievable, one achievement asks players to use a specific move for Catwoman that is tied to Mother Boxes. Injustice 2’s Platinum trophy is one of the most frustrating ever because of loot boxes. While there is a case to be made for the gear system and Multiverse mode to be brought back, loot boxes need to be left behind. This should return in Injustice 3, with players able to choose someone from Superman’s side or the Resistance to access fully unique chapters throughout the story.

The story mode also allowed players to choose which fighter they wanted to play in certain chapters, a fun mechanic that added a bit of replayability to the campaign. With great facial animation, every conversation hit harder.
#Injustice 2 movie series
Just like the first game in the Injustice series and the tie-in comic, the sequel featured memorable moments and standout character interactions. Injustice 2’s approach to storytelling was also worthy of praise. When it came to combat, it was hard to top Injustice 2 back in 2017, and it sets a good example for future entries. Stage transitions were a lot of fun, as they added depth to each arena, while environmental interactions are a keeper as well. Super moves showed plenty of love for the heroes they were tied to, with Superman and Batman both having some standout finishers. The film is rated R for "some violence and bloody images." For more on the Injustice series, be sure to check out our review of Injustice 2.One obvious thing that Injustice 3 should take inspiration from is its predecessor’s gameplay. Batman: The Long Halloween, Part Two arrives digitally on July 27 and on Blu-ray on August 10. No further details on the Injustice film are available at this time, but that's sure to change as the next Batman animated film hits this summer.

Many of those stories in the comics follow the events of the game, while others serve as prequels to the original Injustice: Gods Among Us game and others expand beyond the scope of either in-game narrative. To date, the Injustice comic series has released more than 150 digital issues. While the Injustice series began as a fighting game, the series quickly garnered a following in the realm of comics. In 2017, Injustice 2 gave us a follow up game that continues the story of a deeply flawed Superman, but introduces myriad new characters into the mix including Brainiac, Gorilla Grodd, Supergirl, and more.

While much of the excitement was in having a fighting game starring the heroes and villains of the DC Universe built by the genre experts at NetherRealm Studios, the story mode gave fans a fun ride through the DC Comics Multiverse with a story featuring a timeline where Joker tricks Superman into becoming a murderous maniac and the rest of DC's finest have to figure out a way to put a halt to his rampage.
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Injustice: Gods Among Us released in 2013 as the second console game from Mortal Kombat studio NetherRealm.
